This year’s convention game incorporates two of our favorite things at JordanCon – poker and The Wheel of Time. The game play is open to all members and is a fun addition to your regular convention shenanigans. You must seek out new allies and conduct delicate negotiations to obtain just the right cards to achieve a winning hand. Anyone can play, few will win, but you cannot win alone.
Make new friends, or bitter enemies, by simply trading playing cards to obtain a straight flush. Lots of possibilities, so many potential allies, only two days to find the right five cards. To the victors, a copy of The World of Robert Jordan’s The Wheel of Time!
Rules for the Game
- Each player receives a hand of five randomized red and blue playing cards and can have no more or less than five cards at any time.
- Write your name legibly on each card in some conspicuous blank space, edges, etc.
- Find other players to trade with, you might ask conspiratorially “Do you play the game?”
- You may trade one card with each new player you ally with, trading a card with your name, perhaps others, for a card with their name, and perhaps others.
- The goal is to make any straight flush of all one-color deck, either red or blue, such as Ace-2-3-4-5 clubs, 4-5-6-7-8 spades, or 10-J-Q-K-Ace hearts, etc.
- You may trade each card up to four times, with each previous player’s name on the card along with yours, with a maximum of five names on each card.
- If a card is traded four times, there should be a total of five names on the card, including your own. Now, the card is locked and cannot be traded any further.
- You do not need to trade all of your starting cards, nor must you trade each card four times. It is encouraged for collaboration, however, and improves everyone’s chances of winning as your name appears on more cards along with your network of allies.
- When you have a straight flush of all red or all blue cards, turn them in, have them marked for confirmation, and drop them in to our drawing to win a copy of the World of Robert Jordan’s The Wheel of Time! There may be some additional secret prizes as well, you’ll have to play to find out.
- So, choose your trades carefully, negotiate, make allies, form a house, a clan, or guild of collaborators seeking just the right trades. But most of all, seek out new players of the Game and make new friends.
Our Onsite Events Coordinator will be set up near the Registration desk for supplies and questions regarding game play. Stop by and see Daniel, join the fun, and try for your chance at the prize.
We know that many of you have been working on that perfect costume for over a year now. We’re excited to say that we WILL be hosting the always-popular Costume Contest this year despite reduced programming! Sign ups will be slightly different, so please see below for details. We can’t wait to see what you’ve come up with.
- Contestants may choose to compete for juried awards or only for Judges Choice/Audience Choice
- Due to time constraints, we will be limiting the number of entries to the following:
- We will accept the first 20 contestants to sign up who wish to be considered for juried awards. (Best in Show, Best in Class, or Best Workmanship)
- We will accept an additional 10 participants for Judges Choice or Audience Choice awards only, but these will not be pre-judged or considered for the “Best of” categories.
- Mandatory pre-judging for juried entrants will take place at 4 PM in the Main Programing Room (Dunwoody Ballroom). Please arrive early or you may not be eligible for juried awards.
- Participants who are not being pre-judged should arrive by 5 PM.
- Each entry will have approximately 1-2 minutes to present their costume while the emcee reads your pre-written description. Please write descriptions clearly and provide pronunciations, otherwise the emcee will ad-lib at their own discretion.
The following awards will be given at the end of the contest:
- Best in Show– The best overall entrant from all classes.
- Best in Class– The best entrant from each class that is not also the Best in Show.
- Best Workmanship– The entrant with the best workmanship who has not also won Best in Class or Show.
- Judges Choice– Each judge may choose to present an award to any contestant that does not also receive a “Best of” award.
- Audience Choice– This award will be chosen based on audience reaction.
Classes for Juried Awards
- Entrants may enter one of the 3 classes (below).
- Novice– Anyone who has never won an award before.
- Journeyman– Anyone who has won 2 or fewer Best in Class awards or no more than 1 Best in Show.
- Master– Anyone who has won Best in Show more than once or Best in Class 3 or more times.
- Classes are determined by placement in previous JordanCon Costume Contests only; however, entrants may choose to enter in a higher class based on other factors. Entrants may not enter a lower class. Group entries will be classified by the highest entrant in the group.
- Entrants will be judged on the following equally-weighted criteria.
- Accuracy (how well it matches the source material)
- Craftsmanship (how well constructed the self-made pieces are)
- Presentation (the overall look and appeal of the entry)
- Entrants are expected to abide by the JordanCon Code of Conduct.
- Contestants should provide their own handlers for any large or obstructive costumes.
- Contestants should be aware of any part of their costumes or props that may cause damage to the facilities or other contestants and take necessary precautions. If your costume is considered a problem by the organizers, you may be asked to leave.
- Registration will take place online via the Eventeny ticketing system. Only 20 tickets will be available for juried awards. An additional 10 openings will be available for Judges Choice or Audience Choice awards only. Tickets to enter the costume contest are free of charge.
- Entries will be taken on a first come, first served basis.
- Tickets/entries for the Costume Contest will go live July 14 at 8:00 AM EDT. Please only sign up for ONE type of participation ticket/entry. The link provided below contains tickets (entries) for both types of contestants.
- No entries will be taken after 1:00 PM Saturday or after the online tickets have been filled, whichever comes first.
- Link to tickets for the JordanCon Costume Contest Awards is here.
JordanCon is happy to say it is indeed April! It has been over a year since we could gather with our con family and we’re all feeling it. The Programming team has a gift for you. We have created some content to hold you over until JordanCon meets on July 16-18, 2021. Keep an eye on our social media and the JordanCon website for updates. Some great content will be dropping for you throughout our originally scheduled weekend of April 23-25. We miss you too and can’t wait until we can all gather together again. For now, enjoy these pieces of JordanCon candy to hold you over.
The Programming Team
Aleron Kong is putting on a charity event to promote his RPG, The Land. The event will be held the Saturday of Jordan Con, and details are as follows:
ARLA01-01: Hoof & Arrow The Virsmen grow ever bolder in the Tor’Valek Valley, and their raids upon the farmers of Arladon have sparked fears of famine and strife. One noble house wants to reestablish a defensive border against these raiders, and seeks help in raising awareness to their cause. Will you help defend the people of Arladon, or seek to profit off their lack of security? A one-round introductory adventure for 1st and 2nd level characters set west of the Principality of Arladon.
When: Saturday 4/18, 10am-2pm
FALD01-01 Glitterhearth Hark and Horror! A Gnomish home has been overrun by foul beasts. Armed mercenaries are needed to make it habitable again, but how can they honor you without access to their prizes? Will you enter the Hearth of Herronton and give the Gnomes a happy jubilation? A one-round introductory adventure for 1st and 2nd level characters set near the Sovereign City of Faldspar.
When: Saturday 4/18, 3pm-7pm
DURG01-01 Missing Links In the Red Venom Plains, food is as valuable of a resource as any sparkling metal or mineral. A flock of pigs has gone missing from the stocks of Durgendale, and a call for mercenaries has been issued to retrieve them. Can you return the pigs to their pen, and bring their captors to justice? A one-round introductory adventure for 1st and 2nd level characters that begins in the Commonwealth of Durgendale.
When: Saturday 4/18, 8pm-12am