The module can be in any D20 system and can be in any setting, though it must conform to the theme. This year, the theme of the Module Contest is Piety/Zealotry. Bring the light, regardless of if they wish it or not.

The Module must:
• Conform to the theme of Piety/Zealotry; it can be motivation, source of conflict, or a backdrop for the adventure
• Contain at least one combat encounter
• Contain at least one social encounter
• Contain at least one puzzle or mystery
• Be 7,000 words or less
• Conform to the Layout Template Provided
• Have premade characters for players to choose
• Be playable to a conclusion in 2 hours time
• Have all information and handouts necessary to run the module within (no refer to book x for table stats on y, etc.)
• Setting Agnostic; do not rely on back story to sell the scenario

Submissions must conform to the family-friendly standards of JordanCon and should conform to the intended audience (see the JordanCon Anti-Harassment, Diversity, and Inclusion Policies) :
• The intended audience is someone ages 13 years of age or older.
• Wheel of Time Fans are the primary audience.
• Objectionable material is grounds for disqualification; this could be disrespect for the genre, an IP, a fandom, or real people or people groups. Context is key; satire or parody is allowed but being disrespectful is not.

Modules will be judged by Jon Hermsen, Ryan Szesny, and Sean Hillman on the basis of:
• Clarity – how well your points come across on the first reading; a reader should be able to pick it up, read it once start to finish, and understand how the module is supposed to flow. It should be clear from the reading who this module is intended for, what kind of genre it is meant to be, and what sort of character, item, or setting restrictions are required (i.e., a low magic setting for a module should mention that a whole party of wizards is not intended).
• Creativity – how unique or interesting the scenario is. This could be an interesting idea for the scenario, an interesting antagonist or characters, or just approaching something from a unique perspective (i.e., a war campaign from the warg’s point of view in the Battle of Five Armies).
• Playability – how useful the module document would be in a game; this includes game flow, balance, and how well the mechanics are laid out. I.e., if all the players have a one percent chance of survival for the first encounter for a light action romp game, it is out of balance.
• Ease of use – how well the module stands on its own and supports itself; less words can leave a lot of questions and over explaining a topic causes important information to be buried in text. I.e., the GM shouldn’t have to flip 3 pages for a single encounter if they were using the document as their only source document.
• Aesthetics and Layout of Information – how well the layout minimizes flipping and cross referencing; the stat blocks should be able to be picked out with a quick flip, there should be a logical flow to the module that puts sequences in the order they are likely to appear, and things must be organized so that one doesn’t have to read the whole document to find specific information about a general topic with all information in one location.

Scores will be tallied by each judge awarding a score of 1-5 in these five categories with the highest overall score winning.

Although all applicants will receive feedback based on the reading and play test of their submissions, all modules will be judged based upon the first submission. Contestants each get one attempt to compete.

All participants will receive constructive feedback and a participation badge ribbon, and the winner will receive a certificate.

Submission deadline is March 1, 2021.